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== Code ==
Refer to the [[Impression_3D_pseudo_5_axes#Code|french page]].

Version du 9 juillet 2019 à 04:50

Language: Français

Project done by fma38.

Work in progress.

Please, refer to the french page for more details.


The goal of this projet is to be able to print BB-8 panels in an optimal manner.

BB-8 orange-panel.png


These panels are portions of sphere. If we print them the usual way, it will take a lot of support. In addition, there will be a stair effect more and more marked towards the top; this effect could be mitigated by using a variable layer height, at the expense of the printing time. In all cases, the layers will remain very visible.

One solution is to use a 5-axis printer, and print along the sphere: the layers would then no longer be visible, since the top surface would correspond to the top surface of a flat part.

If the printer is not very difficult to build (!), it is quite different from the slicer point of view. To date, only a few companies have a solution of this type, proprietary, of course.

But, unlike any part, here we perfectly know the geometry - simple - of the part: a sphere. So it would only require to the slicer to parse the part along that sphere rather than the XY plane. But even this change is not trivial, and well beyond my skills. And I doubt to be able to motivate a slicer developer to implement that.

Fortunately, there is another way, much more accessible, which is to map the spherical part on to the plane! This is done very simply with a Python script (see french page). Once the part is flat, any basic slicer does the trick: it will think to go through the part along a plan, while it actually follows a sphere; o)

It then remains to transform the coordinates X/Y/Z to X/Y/Z/A/B coordinates (where A and B are the 2 additional axes, the rotations of the head or the bed), so that the head moves along the sphere rather than the plan. This transformation can be done either in the firmware (I use the Duet card - with the appropriate RRF firmware - for which it is relatively simple to develop a new kinematics), or by modifying the G-Code. I will start with the later solution.

Sphere -> plan transform

Looks like it works fine. Here is the result on a little sphere:

Sphere.png Sphere mapped.png


Refer to the french page.